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vampire: the requiem clans

Main_Page > Vampire: The Requiem > Bloodlines Bloodlines are small groups of related vampires in a given clan whose blood has changed in some way to make them different from their clan mates, usually resulting in proclivity for an extra discipline and the saddling of extra weakness. Add to library 4 Discussion 13 What dangerous vampire are you? This redirect is within the scope of WikiProject Horror, an attempt to build a comprehensive and detailed guide to fictional horror in film, literature and other media on Wikipedia. 23:16. Vampires that have inherited common physical powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. [1], New Line Cinema optioned the feature rights to Vampire: The Requiem in 2004, but to date no script has emerged. The Mekhet are similarly an agglomeration. The Lancea et Sanctum claims the Roman Centurion. A more potent vampire can store more blood points and access greater supernatural powers. Many years ago, I picked up Requiem for Rome and, as I recall, enjoyed it. There are also many political or religious factions, known as Covenants. Like all bloodlines, each clan has greater familiarity with a set of three Disciplines, a weakness largely unique to its members, and various stereotypes attributed to it as a result of a tendency to Embrace individuals with certain characteristics. Vampires do not need to kill humans to steal blood; humans go into a trance when a vampire feeds on them and do not remember the moment, and a vampire can erase the bite marks it made by licking them. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. There are five clans in VTR, as well as a number of related sub-clans, known as bloodlines. V20 being made had nothing to do with Requiem or the popularity of Chronicles of Darkness. Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation. It is assumed that each clan descended from a single progenitor, who passed to each of his descendants, or childer, his unique gifts and flaws. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. In the role-playing game Vampire: The Requiem by White Wolf Game Studio, vampire characters belong to one of five fictional clans, each of which is representative of an archetype in vampire literature. Daeva are the sensual seductive vampires, Gangrel are the bestial ones, Mekhet are the occult mysterious ones, Nosferatu are the creepy monstrous ones, and Ventrue are the aristocrats. It was produced as a one-off based on Vampire: The Masquerade, and part of the publisher's World of Darkness series. A palpable aura of menace, a charnel odor, or the undeniable manner of a predator is just as compelling as a twisted body. [2]:229 Greg Stolze was working on Vampire: The Requiem when he developed the One-Roll Engine for Godlike (2002). Twice-Cursed. In the first edition, it required the World of Darkness corebook for use, and was released alongside it in August 2004. 5 clans are introduced in the basic "Vampire the Requiem" splat-book. In Vampire: The Requiem Second Edition, the Ventrue have a harder time holding upon their Touchstone. These include: A vampire's Blood Potency increases steadily with age, but can also be boosted by spending experience points or consuming the soul of another vampire (diablerie). Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Ventrue represents vampires at their most classy. Dark Eras: Requiem for Regina (Vampire: the Requiem, Changeling: the Lost) Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Vampires have many enemies, most from within their own clans and covenants. White Wolf Wiki is a FANDOM Games Community. We're beautiful like the diamond-backed snake, or the striped tiger, yet we're merciless killers." In which the gentleman in question takes you in to the deepest darkest shadows of the city to meet a member of Clan Mekhet. As it Stands: All Bloodlines are clearly derived from one of the existing five Clans. The Kiasyd are a bloodline of Kindred from all clans transformed by the Hedge. In which the Gentleman Gamer provides you with examinations on all the major clans and bloodlines of Vampire: The Requiem. Vampires are unliving humans created when a vampire drains a human dry of blood and then feeds the corpse a few drops of its own vampiric blood. The "deformity" can be something like a grotesque visage, excreting fluids, a horrific stench, an animate sha… It is the only Covenant that elects leaders, and is the newest major Covenant. Every time Daeva drink from mortal vessels more than once, they must roll their Humanity in order to avoid dependency. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.) Clans - Covenant choices rewritten By Blondofborg, July 25, 2007 in Vampire: the Requiem Posted July 25, 2007 Below is a rewrite of the 'Covenant' paragraph (or rather, a completely new paragraph) for each clan that appears in the Requiem sourcebook. The Invictus (also known as the "First Estate") is an order of vampires that represents the old order of things and act as old nobility, they are also concerned with material gain and power and therefore are heavily involved in city politics and business. Either certain defining traits are not passed along in the Embrace, or some manner of imprinting is missing. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. In Vampire: The Requiem First Edition, the Ventrue were more prone to picking up Derangements, suffering a -2 penalty when using their Humanityto resist an Derangement. The links should not lead to articles about the later game. This is much different from V:tM where Clans were more like, well, real life clans that were extended families with specific cultural roots. In December 2013 the supplement Blood and Smoke: The Strix Chronicle was released, adding a default world setting and significantly revising certain aspects of the game to bring them in line with the upcoming changes to the core rules of the new World of Darkness. There are some that stand out as being opposed to vampire society as a whole, and some of the most prominent enemies vampires face are vampires themselves. Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like. The Botch Pit 5,025 views. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. The idea of single source is not certain. Otherwise, their affection will last until the mortal is dead. There are five major clans now extant: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; others have risen and fallen over time. 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